Privacy Policy - Word Jungle
Megasoft78
Last updated:
This policy also covers Word Jungle for iOS, version 3.0.0 and later (bundle ID it.megasoft78.wordsjungle; App Store ID 1250311784), by the same developer and with the same contact. Android-specific descriptions below, including the analytics and crash-report implementation, concern Android; see section 3.9 for iOS.
The short version
What we collect
- Ads via Google AdMob: IP address, advertising ID and ad interaction data (Google is an independent controller).
- Optional analytics and crash reports, only if you accept them.
- If you sign in with Google Play Games: your player ID and game save on our own server.
What we never collect
- No account, name, email address or typed text.
- No contacts, photos, files, microphone, camera or precise location.
- No payment card or Google account details. We do not sell your data.
Your choices
- Ad personalization: Google consent form on first launch, then privacy options in Settings.
- Analytics and crash reports are off unless you accept; withdraw any time in Settings.
- Delete your cloud save or ask for a copy: email us.
Data at a glance
| Feature | What | Why | Who | Optional? |
|---|---|---|---|---|
| Advertising (Google AdMob) | IP address, advertising ID, app set ID, ad interaction and diagnostic data | Deliver and measure ads, analytics, fraud prevention | Google, as independent controller | Personalization is your choice |
| Analytics (GameAnalytics) | Random install ID, session data, device model, Android and app version, game and purchase events | Understand use, fix problems, balance difficulty, test settings | GameAnalytics Ltd, as service provider | Yes, off by default |
| Crash and freeze reports | App version, time, device model, Android version, names of code classes and functions | Fix problems | Kept on your device; sent to GameAnalytics only with analytics consent | Sending only with consent |
| Remote configuration | Nothing from the game; your IP address as in any web request | Adjust ad frequency, reminder times and feature switches, provide extra accepted words; assign an experiment group (only if you accept analytics) | Our website (beadpatternmaker.com) | Downloaded at every app start; experiment group only after you accept analytics |
| Cloud save | Play Games player ID, game save, creation and update times | Restore progress on another device or after reinstalling | Our own server (may pass through a CDN/proxy provider) | Only if you sign in |
| Purchases | Product and order identifiers | Grant and restore what you bought | Google Play handles payment | Only if you buy |
| Reminders | Nothing leaves your device | Daily and streak reminders | Your device only | Yes, you turn them on |
Who we are
This policy explains how Megasoft78 (Gabriele Ferreri, Italy) processes data when you play Word Jungle (Android package it.megasoft78.wordsjungle, version 3.0.0 and later). Megasoft78 is the data controller. Contact: [email protected].
Word Jungle does not ask you to create an account or to enter a name, an email address or any text, and does not access your contacts, photos, files, microphone, camera or precise location.
Summary
- Ads are served by Google AdMob. You choose ad personalization in the Google consent form shown on first launch (and later from the privacy options in Settings).
- Analytics and crash reports are OFF unless you accept them in the game's analytics popup. You can decline or withdraw at any time.
- If you sign in with Google Play Games, your Play Games player ID and your game progress are saved on our own server (cloud save).
- Purchases are handled by Google Play on Android or the Apple App Store on iOS. We never receive your payment card or Google account details.
- Reminder notifications are scheduled on your device only.
Data we process and why
3.1 Advertising (Google AdMob and Google User Messaging Platform)
The game shows banner, interstitial and rewarded ads through the Google Mobile Ads SDK. Google may collect and use your IP address (which can give an approximate location), the Android advertising ID, an app set ID, ad interaction data (such as ad requests, impressions, clicks, app launches and taps) and diagnostic data about the SDK and app performance, to deliver and measure ads, for analytics and to prevent fraud. This collection is part of showing ads and happens whether or not ads are personalized; the game declares the advertising ID permission as required by Google. Google acts as an independent controller for this processing. See Google's AdMob data disclosure and how Google uses data from partner sites and apps.
Consent: on first launch (where required, for example in the EEA, the UK and Switzerland) Google's consent form asks whether ads may be personalized. If you decline, or if you decline analytics in the game, ads are requested as non-personalized. Non-personalized ads can still use identifiers for frequency capping, aggregated reporting and fraud prevention. You can change your choice at any time from the privacy options in the game's Settings. You can also reset or delete your advertising ID in Android settings (Settings > Privacy > Ads).
Ads are served through Google AdMob. If we add other ad networks we will update this policy.
3.2 Analytics (optional, off by default)
If you accept the analytics popup, and Google's consent state allows it, the game sends events to GameAnalytics (GameAnalytics Ltd, privacy notice) through its REST service: a random install ID generated by the game (not your advertising ID, not linked to your name or Google account), session start and length, timestamps, Android version, device manufacturer and model, app version, an experiment group label, and game events: level start/complete, in-game coins earned/spent, ads shown/clicked/failed/rewarded (type and placement), tutorial and shop steps, language chosen, and purchase events (product ID, price amount, currency, transaction number; never the purchase receipt, signature or payment details). We use this to understand how the game is used, fix problems, balance difficulty and test ad and reminder settings. GameAnalytics also sees your IP address as part of the connection. GameAnalytics processes this data for us as a service provider. Legal basis: your consent.
If you decline, nothing is created, queued or sent, and any unsent analytics data on the device is deleted. The random install ID stays on the device but is not transmitted. If you accept you can withdraw consent later in the game's Settings and sending stops immediately.
3.3 Crash and freeze reports
When the app crashes, the game stores a small report only on your device (app version, time, device model, Android version, the names of the code classes and functions involved; no personal content, no exception messages, no advertising ID, no file contents) and deletes it after 7 days. Only if analytics are accepted, up to 3 recent reports (crash, freeze/ANR, native crash, startup failure) from the last 7 days are sent to GameAnalytics with the random install ID, together with the first part of the technical system trace for native crashes and freezes. Declining or withdrawing consent stops sending and deletes any stored report.
3.4 Remote configuration
At every app start, whether or not you accepted analytics, the game downloads two small public files over HTTPS from our website (beadpatternmaker.com): a settings file (ad frequency, reminder times, feature switches and similar settings) and a word-list file (extra accepted words). The requests contain no identifier and no personal data from the game; as with any website, the server receives your IP address and standard connection information and may keep standard access logs. The experiment group is assigned only if you accepted analytics; otherwise the default group is used.
3.5 Google Play Games and cloud save
The game uses Google Play Games Services for sign-in, achievements and leaderboards. Sign-in is optional and managed by Google; Google's privacy policy applies. Your Play Games gamer profile (name, avatar) and scores/achievements are handled by Google and shown according to your Play Games settings.
If you are signed in, the game saves your progress to our own server (gss.beadpatternmaker.com) so you can restore it on another device or after reinstalling. The server stores your Play Games player ID, a copy of your game save (level progress, coins, settings and per-language progress, in the five game languages) and the creation and last-update times. It does not store your name, email or advertising ID. Data is sent over HTTPS. Traffic to the server may pass through a CDN/proxy provider. Legal basis: performance of the service you request (Art. 6(1)(b) GDPR). Access to the server is limited to us. Server backups, if any, are used only for recovery.
Retention: we keep the cloud save until you ask us to delete it (see section 9) or the game is discontinued.
3.6 Purchases
In-app purchases are processed by Google Play Billing. Google handles payment and keeps the purchase records; we do not receive your card, name or Google account details. The game receives from Google Play the product and order identifiers needed to grant what you bought and to restore your purchases. If you accepted analytics, a purchase event with product ID, amount, currency and transaction number is also sent to GameAnalytics (see 3.2).
3.7 Reminder notifications
If you enable reminders and allow the Android notification permission, the game schedules a daily reminder and a streak reminder on your device (using Android's WorkManager, and re-scheduling them after a restart of the device). They are generated locally. No notification data is sent to any server. You can turn them off in the game or in Android settings.
3.8 Other
Rating prompt: the game may ask Google Play to show its in-app review dialog (after level 15, at most every 30 days). Google Play handles the review; we do not receive your review text or identity. Links to our store page, this policy or Facebook open in your browser or app. Device backup: Android may back up the game's save files to your Google account through Android Backup (limited to the save files), under your Google account settings.
Technical permissions: INTERNET and network state (ads, cloud save, analytics), advertising ID (ads, as required by Google), Google Play Billing, POST_NOTIFICATIONS (reminders), vibration, and boot completed and wake lock (rescheduling reminders).
3.9 iOS (Apple) specifics
Ads and consent. iOS uses Google AdMob (Google Mobile Ads SDK) and Google UMP for applicable EEA/UK consent and US-state privacy messages, with privacy options in Settings where required. Google may process IP-derived approximate location, device identifiers, ad/app interactions, crash, performance and other diagnostic data for advertising, measurement, analytics and fraud prevention. UMP also processes consent interactions and related technical data. See Google’s iOS data disclosure.
ATT and IDFA. Apple’s App Tracking Transparency permission is required to access the iOS advertising identifier (IDFA). After the Google consent form, the app asks for Apple’s tracking permission if no decision has been made and ad requests are permitted. If you allow tracking, the IDFA may be available to Google’s advertising SDK. Ads are still requested as non-personalized. Without permission, IDFA is unavailable; non-personalized or limited ads may still process other identifiers and technical data. To limit tracking, use Settings > Privacy & Security > Tracking (Privacy > Tracking on iOS 15): disable an app’s permission, if listed, or “Allow Apps to Request to Track”. Current iOS has no Android-style advertising-ID reset button; use these permission controls. See Apple’s tracking controls.
Purchases and reviews. Apple StoreKit handles in-app purchases and restores. Apple processes payment; we do not receive card data or Apple account credentials. The game receives product/transaction identifiers, entitlement status and a local App Store receipt. Purchase events may enter analytics, and entitlements may enter cloud saves. The game may ask Apple to display its in-app review prompt or open its App Store page; Apple controls whether the prompt appears and handles the review.
Game Center and progress. Apple handles the optional Game Center account, leaderboards and achievements. Progress and settings are saved locally. After successful Game Center sign-in, the game can also send your Game Center player ID and save (including coins, purchase entitlements and five-language progress) over HTTPS to our own server, gss.beadpatternmaker.com, to save and restore progress. This is our cloud-save service, not iCloud. See Apple’s privacy policy for Apple’s services.
Analytics and diagnostics. iOS also uses GameAnalytics REST. When active, it sends a persistent random install/user ID, session identifiers/timing/counts, iOS version, Apple device model, app version and emitted gameplay, progression, advertising, purchase and error events; GameAnalytics also receives the connection IP address. These pseudonymous records can be associated with the identifier. The Android crash-report pipeline and startup settings/word-list downloads described above are not implemented by the iOS host; advertising SDK diagnostics are separate. Reminders are local notifications.
Access and deletion. Use the same procedure in section 9: email [email protected], subject “Word Jungle data request”. If known, provide your Game Center player ID for saves or random install ID for analytics; otherwise we will help identify the records. The existing retention periods and one-month response aim remain unchanged. Manage Apple-held Game Center and purchase data through your Apple account and Game Center settings.
Legal bases (GDPR)
- Consent (Art. 6(1)(a)): ad personalization (via Google's consent form), analytics, crash reports to GameAnalytics. You may withdraw consent at any time; withdrawal does not affect the lawfulness of processing based on consent before its withdrawal.
- Contract (Art. 6(1)(b)): cloud save, purchases and in-game features you ask for.
- Legitimate interest (Art. 6(1)(f)): security, fraud prevention and keeping the service running (for example server logs), operating the game through remote configuration (settings, feature switches and fixing words), and local crash records stored on your device.
- Google processes advertising data under its own legal bases as an independent controller.
Who receives data
- Google (AdMob, UMP, Play Games, Play Billing, Play In-App Review, Android Backup): independent controller, see policies.google.com/privacy.
- GameAnalytics Ltd: service provider for analytics and crash reports, only with your consent.
- Hosting and network providers used to run the cloud save server and the settings and word-list files.
- We do not sell your data. We disclose data to authorities only where the law requires it.
International transfers
Google, GameAnalytics and our hosting providers may process data outside the European Economic Area, including in the United States. Transfers rely on safeguards such as an adequacy decision, the EU-US Data Privacy Framework where the recipient is certified, or Standard Contractual Clauses (GameAnalytics states in its notice that it uses EU Standard Contractual Clauses or the UK International Data Transfer Agreement), as applicable.
Retention
- Advertising data: determined by Google (see its policies).
- Analytics and crash reports at GameAnalytics: GameAnalytics states that it retains personal data for as long as necessary to provide its services and for a reasonable period afterwards to meet contractual and legal obligations, then securely deletes or anonymises it; see its privacy notice. Data is keyed to a random install ID that is regenerated when you reinstall the game.
- Local crash records on your device: deleted after 7 days or when you withdraw analytics consent.
- Cloud save on our server: until you ask us to delete it or the game is discontinued.
- Standard web server access logs of the settings and word-list files: kept only for operational purposes.
Security
All network traffic described above uses HTTPS (TLS). The game does not allow clear-text traffic. Access to our servers is restricted to us. Please note that no method of transmission or storage is completely secure.
Your rights and how to delete your data
Under the GDPR you have the right to access, rectify, erase, restrict, object to processing, receive your data in a portable format and withdraw consent, and the right to lodge a complaint with a supervisory authority (in Italy: Garante per la protezione dei dati personali).
- Withdraw ad personalization: privacy options in the game's Settings; reset or delete your advertising ID in Android settings.
- Withdraw analytics and crash-report consent: in the game's Settings. This stops sending immediately.
- Delete your cloud save, or request access to or a copy of it: email [email protected] with the subject “Word Jungle data request” and, if you know it, your Google Play Games player ID. If you do not, tell us and we will work out with you how to identify your save. We aim to answer within one month. We will delete the record from our server and confirm by email.
- Delete analytics data held by GameAnalytics: email us; to find your records we need the random install ID, and we will tell you how to obtain it. Deleting the game or clearing its data creates a new ID and breaks the link to old data.
- Delete data held by Google (Play Games profile, purchases, ads): use your Google Account and Play Games settings.
Email us about your dataSubject: “Word Jungle data request”
Children
Word Jungle is intended for users aged 18 and over and is not directed to children. We do not knowingly collect data from persons under 13 (or the higher digital-consent age in your country). If you believe a child has used the game, email us and we will delete the related data.
Changes
We may update this policy. The date at the top shows the latest version. If changes affect how your data is used we will ask for your consent again where required. Continued use after an update means you have read the new policy.
Contact
Megasoft78 (Gabriele Ferreri), Italy.